Brindinford

Brindinford
LN Small City
Corruption +4; Crime +1; Economy +4; Law +3; Lore +2/-2; Society -2/+2
Qualities Defensible, Peacebonding, Prosperous, Wealth Disparity
Danger +5

Demographics
Government Overlord
Population: 5,821
Notable NPCs
Baron Euphemes II, ruler
Captain Merdick Forren, guard commander (deceased)
Lieutenant Shella, executive officer
Sergeant Brox Stonehammer, guard subcommander
High Priest Forgrim, primate of Tal (deceased)
Sun’s Champion Marith, tribune paladin of Tal
Chalumma Stonehammer, dwarven matriarch
Gell Barrowfoot, owner of the Stony Gaze inn and tavern (petrified)
Thos Hucrele (proprietor of Hucrele Trading Company)

Fiefs+
Albrin (4 days)
Brindinfarm (1 day)
Brindinstead (4 hours)
Dragonfyre (1 day)

Travel Times
Almaaz – 5 days
Alsoor – 6 days
Blasingdell – 11.5 days
Bridgeburrough – 8 days
Drylake – 4 days
Heredon – 3 days
Marshton – 9 days
Oakhurst – 5 days
Ossington – 4 days
Storgard – 10 days

Brindinford is surrounded by a fortified stone wall five feet thick and twenty five feet high. The walls are crenellated, and there is just barely room (three feet wide) for guards to walk along the top of the wall.

Ten “watch” towers interrupt the wall at irregular intervals. These are normally not staffed, as the city guard cannot afford to keep that many guards in stationary posts. The towers are thirty five feet high and fifty feet in diameter. They have three stories, with arrow slits on the outer side of the upper two, and crenellations at the top. Simple ladders connect the three stories and the roof. Heavy wooden doors, reinforced with iron and bearing good quality locks, block entry to the towers.

Three gates allow entry to the town: the Old Ford Gate, the East Gate, and the Southspur Gate. The East Gate is actually a gatehouse with two portcullises and murder holes above the space between them. The other two gates are large iron double doors set into the city wall. They are closed at night and barred.

The main thoroughfares through town (Eastgate Way, Old Ford Road, and Southspur Street) are twenty five feet wide, with five-foot wide sidewalks on either side. These are the widest streets in town, with room for wagons to pass each other. Secondary streets are about fifteen feet wide, while alleys range from ten to only five feet.

During the fair, booths line the sides of Eastgate Way, narrowing the street itself to only fifteen feet wide, while wagon traffic is barred from the road in daylight.

Most buildings in Brindinford are made of a combination of stone or clay brick (on the lower one or two stories) and timbers (for the upper stories, interior walls, and floors). Roofs are a mixture of boards, thatch, and slates, sealed with pitch.

While large temples, the Baron’s Keep, and some of the larger villas of Silver Hill form unique landmarks of the city, most of the other buildings of Brindinford fall into three categories. Most inns, successful businesses, and large warehouses—as well as businesses that require extra space (millers, tanners, and the like)—are large, free-standing, sometimes elaborate buildings with up to five stories. The majority of buildings in the city stand two to five stories high, built side-by-side to form long rows separated by secondary or main streets.

These row houses usually have businesses on the ground floor, with offices or apartments above. Finally, small residences, shops, warehouses, or storage sheds—particularly in Southspur but also in parts of Chatterstreet Market—are simple, one-story wooden buildings.

Lanterns, hanging from building awnings at a height of seven feet, light most thoroughfares. These lanterns are spaced sixty feet apart, so their illumination is all but continuous. Secondary streets and alleys are not lit; citizens commonly hire lantern-bearers when business calls them out after dark. Alleys can be dark places even in daylight, thanks to the shadows of the tall buildings that surround them.

The City of Brindinford is roughly divided into six neighborhoods or wards. No walls or other clear divisions separate the wards (except around the Keep), but the quality of a neighborhood can change rapidly as one travels along a single main road through town. The districts are as follows:

Silver Hill – rich and affluent
Ford North – temple district
Chatterstreet Market – middle class and merchant district
Eastgate – lower class and merchant district
West Hill – academic and intellectual upper middle class
Southspur – lower class slums and industrial sector

Brindinford

Dark Shards Kain_Darkwind